Battle Pass Feature – FarmVille: Country Escape

FarmVille: Country Escape is one of Zynga's most popular mobile farming simulation games, with over 400,000 daily active users. To improve retention and monetization, I designed and evolved the Battle Pass feature, which provided structured progression, rewards, and premium perks to players. My role covered end-to-end design: task flows, reward systems, perk communication, and Unity integration.

FarmVille: Country Escape Logo

Release

March 2023

Tools

Figma, Unity

My Role

Interaction Design, User Flows, Prototyping, User Interviews, Integration

Team

UX Designer, Product Manager, Producer, Game Designer, Developers, QA, Art

Objective

Design a system for Consistent Engagement

While events drove short bursts of play, there was no system encouraging consistent long-term engagement. Players lacked ongoing goals and incentives beyond short-term rewards.

The Battle Pass was designed to provide structured progression and meaningful rewards for players.

Daily Retention

Daily Retention

Achievable tasks and
time-limited rewards

Progression System

Progression System

Free and premium players
with clear value tiers

Repeatable Feature

Repeatable Feature

Sustained revenue
without fatigue

Research

Understanding player behavior and needs

I studied battle passes across shooters, RPGs, and strategy games to extract design principles that could work for a casual farming simulation, understanding what made them engaging and sustainable.

Battle Pass System

Task System Design

Daily Tasks: Expired in 24 hours to drive daily engagement across game features and encourage consistent player retention.

General Tasks: Unlocked every 4 days, providing longer-term progression goals and sustained engagement throughout the season.

Battle Pass Task System - Daily and General Tasks

Task System

Token System

Token System: Task completion awarded tokens that accumulated to unlock rewards, creating a clear progression pathway.

Reward Collection: Players could check and claim unlocked rewards in the dedicated rewards tab, providing immediate gratification and clear value communication.

Reward Structure

Free Track: Base rewards for all players.

Premium Track: Exclusive rewards for pass purchasers.

Endless Rewards: Introduced after milestone 30 to keep late-stage players engaged.

Battle Pass Reward Structure - Premium and Free Tracks

Reward Structure

Perks Design

Premium Pass included gameplay perks such as:

  • +20% Barn Space
  • Faster Crafting & Foraging
  • "Water Everything at Once" shortcut
  • Seasonal perks like "Divine Shower" (Christmas theme)

These perks improved the daily loop without breaking balance.

Battle Pass Premium Perks - Gameplay Enhancements

Premium Perks

Solving

UI/UX Design

Designed intuitive task flows that integrated seamlessly with existing game mechanics while providing clear progression feedback.

Created compelling reward communication that highlighted both immediate and long-term value for players.

Ensured premium perks felt valuable without making free players feel excluded from core progression.

UI/UX Wireframes

Tasks Interface

Daily and general task management with clear progression indicators

Battle Pass Tasks Wireframe
Rewards System

Free and premium reward tracks with clear value differentiation

Battle Pass Rewards Wireframe
Premium Perks

Gameplay enhancements and quality-of-life improvements

Battle Pass Perks Wireframe

Cross-functional collaboration

Partnered with Art team to create compelling visual designs that maintained the game's aesthetic while highlighting progression and rewards.

Worked closely with Product Managers to align design decisions with business objectives and player retention goals.

Collaborated with Game Designers to ensure the Battle Pass mechanics complemented existing gameplay systems.

Reward Icons

Reward Icons

Quest Icons

Quest Icons

Perk Icons

Perk Icons

Unity Integration

Unity Integration

Worked closely with Unity developers to implement the Battle Pass system, ensuring smooth integration with existing game mechanics and performance optimization.

Designed flexible reward and progression systems that could be easily configured and updated for different seasons and events.

Created comprehensive design documentation and specifications for the development team, including user flows, interaction patterns, and visual guidelines.

Battle Pass Tasks UI Battle Pass Rewards UI Battle Pass Perks UI

Outcome

The Battle Pass feature successfully launched and became a core retention mechanic for FarmVille: Country Escape, providing players with structured progression and meaningful rewards. The implementation exceeded expectations across key performance indicators, demonstrating strong player adoption and sustained engagement throughout the season.

60%

Completion Rate

Players who completed the full Battle Pass progression, indicating strong engagement with the structured reward system.

+7%

Core Actions Increase

Engagement boost in core actions (crafts, crops, POIs) driven by time-limited tasks and structured progression rewards.

20%

ARPU Uptick

Average revenue per user increase driven by premium Battle Pass purchases and enhanced player monetization.

12%

Daily Retention

Daily logins rose significantly due to time-limited tasks creating consistent daily engagement patterns.

60-75%

Repurchase Rates

Consistent repurchase rates across different Battle Pass versions, indicating sustained player satisfaction and value perception.

Player Delight

Positive VIP feedback and high player satisfaction with the Battle Pass feature and its reward structure.